Cyberpunk 2077 Gameplay Previews Reveal “Seriously Concerning” Flaws

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Previews of Cyberpunk 2077 reveal “seriously concerning” issues about two of the game’s major elements, with only four months left until its release.

  • by Martin Patino



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A Street in Night City in Cyberpunk 2077

Previews for Cyberpunk 2077, CD Projekt RED’s highly-anticipated new first-person role-playing shooter, have been released and while its reception has been generally good, the previews have revealed some concerning flaws with the game. Cyberpunk 2077 was originally set for release last April 16, 2020, but was first delayed to September 17, 2020, then it was recently further delayed to November 19, 2020, with the game’s multiplayer component set to release later on in 2021.

Cyberpunk 2077’s latest delay puts it closer to the release window of both next-generation consoles, the PlayStation 5 and Xbox Series X, which could mean that the game has now been set to launch alongside them. CD Projekt RED has already confirmed that the game will be coming to both next-gen consoles and that owners of the game on either the PS4 or Xbox One will get free upgrades to the next-gen version once it’s available, which could come sooner rather than later if the game becomes a launch title for both the PS5 and Xbox Series X.

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In a gameplay preview of Cyberpunk 2077GamePressure writes that, while the game generally feels satisfying “due to the diversity of the main missions and the fantastic dialogs” and some interesting features like the Braindance module, there are some serious concerns about the game. Particularly, its shooting and driving mechanics, despite the fact that those are core mechanics that make up much of the game. According to the preview, the driving in Cyberpunk 2077 feels very bland, with no “weight” or “momentum” to the act, and it’s apparently on the level of the notoriously lackluster driving in games like Sleeping Dogs and Watch Dogs.

In-game Screenshot of HUD in Cyberpunk 2077

The all-important shooting is another element that are allegedly “completely bland,” “flat,” and fails to really “show teeth at any point.” The game uses similar shooting mechanics as other RPG shooters such as Borderlands, in which enemies become bullet sponges and don’t die until their huge health pools run out. While that mechanic is fairly standard, it sounds as though it doesn’t match the realism that Cyberpunk 2077 is trying to achieve elsewhere. While it may be too late to overhaul the game’s driving and shooting mechanics, the general consensus thus far is that Cyberpunk 2077 is still a very good game whose pros may significantly outweigh its cons, which was also the case with CD Projekt Red’s smash hit The Witcher 3, which is dilsikedby some for its horseback riding and combat.

Cyberpunk 2077 is undoubtedly the biggest game CD Projekt Red has undertaken so far. The studio has put quite a lot of effort into making the game as detailed as possible, even going as far as creating over 1,000 NPCs with hand-made routines. The studio has even partnered with acclaimed animation company Studio Trigger to bring a companion anime series to Netflix. So, hopefully, the concerns with gunplay and driving through Night City’s neon streets will be either alleviated or completely fixed before the game’s release in November.

Next: The Witcher & Cyberpunk 2077 Dev Is Now More Valuable Than Ubisoft

Cyberpunk 2077 is scheduled for release on November 19, 2020, for the PS4, Xbox One, and PC, and it’s slated to launch on PS5 and Xbox Series X in 2021.

Source: GamePressure



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