No, “GTA Mode” In Cyberpunk 2077 Is Not a Real Thing

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Cyberpunk 2077 doesn’t have a GTA mode, despite what misinterpretations of a recent interview suggest. But GTA-level violence is possible in the game.

  • by Peter Morics



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A misinterpretation of a recent interview with a designer for the upcoming game Cyberpunk 2077 has people thinking, incorrectly, that the game features a dedicated “Grand Theft Auto mode.” Cyberpunk 2077 has captured players’ attention throughout its long development process, starting when the game was first announced all the way back in 2012. It’s been a long road since then, and the game has been delayed multiple times, most recently being pushed back to November 19th.

The RPG is being developed by CD Projekt Red, creators of The Witcher III: Wild Hunt, which received tremendous acclaim when it launched in 2015. It promises a fully realized and deeply detailed cyberpunk setting based on a popular tabletop RPG called Cyberpunk 2020. As revealed at E3 2019, it even features the acting talents of Keanu Reeves. With recent preview builds and the premiere of an online stream showcasing the game’s new Brain Dance mechanic, Cyberpunk 2077 has no shortage of things for gamers to get excited about.

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But there’s one feature in Cyberpunk 2077 that fans shouldn’t get excited for, because it’s not actually in the game at all. Media outlets reporting on a recent interview with designer Max Pears for PCGamesN claimed that he’d confirmed the existence of a “Grand Theft Auto mode,” which would likely allow the player to wreak havoc throughout the game and commit vehicular manslaughter with impunity. However, as someone on Reddit clarified, that actually isn’t what he said at all. Pears actually remarked that “If you want to go out on a rampage and have no remorse, then you have got the option, and that’s fine with us,” but that getting used to the amount of more legitimate options players have for how to interact with the world will “make players stop and think a little bit before doing something reckless.” He finally made the statement that caused all the misinformation: “We’ve seen a lot of people default to that ‘GTA mode’ and then after a little bit they realize how many things are different and adjust how they play.”

It’s obvious from these remarks that the “GTA mode” he was referring to was a mode for players, not for the game itself, and that there is no switch in the menu that will allow people to wreak havoc with impunity. Rather, the game already allows players to commit as many acts of senseless violence as they want, and since it’s been confirmed that there is no morality system in the game, the only thing players will need to worry about when they spread chaos is in-game law enforcement. The only thing that changes when this mode turns on and off is the player and how they choose to interact with the game.

Misinterpretation and false information like this is all too common in the gaming news industry, and it’s always disappointing to see such a simple, understandable mistake get blown out of proportion. But at least players who allowed themselves to get fooled by the alleged existence of a discrete GTA mode in the game can take comfort in the fact that Cyberpunk 2077 already offers an overwhelming variety of options when it comes to interacting with its vast world. If players want to go on a GTA style crime spree in the glittering neon of Night City, there’s nothing stopping them. And they don’t even have to change the game’s settings to do it.

Next: Cyberpunk 2077 Previews Reveal “Seriously Concerning” Gameplay Flaws

Source: PCGamesN



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About The Author

Peter has been playing video games ever since he was a child, pulling his chair up to the TV so he could hold the GameCube controller for Wind Waker. Video games have been a vital part of his life ever since. They’ve been an important piece of his academic career as well; at the University of Redlands, where he studied Creative Writing and Theater, he once submitted a philosophy paper on the video game Soma. Today, in addition to his freelance work for Screen Rant, Peter spends most of his time blogging, playing Dungeons & Dragons, and, of course, playing video games. He believes that video games are an important and oft overlooked medium for telling stories, as well as an excellent medium for having fun. His favorite video game is still Wind Waker, the one that started it all, and he credits the fun he had with that game as the reason he’s here writing for Screen Rant today.

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